Black armour requires 10 Defence to wield, weapons require 10 Attack. Black equipment is almost identical to white equipment, unlocked after the Wanted! Mithril equipment are items made from mithril metal. Mithril equipment is stronger than black equipment, but weaker than adamant equipment. They are notably popular due to being lighter than equipment made of other conventional metals, while still providing a fair amount of bonuses.
Iron equipment is stronger than bronze equipment, but weaker than steel equipment. All iron items are coloured dark-grey. Iron armour requires 1 Defence to wield, weapons require 1 Attack, which makes it a suitable alternative to bronze equipment, which has the same requirements. With a full set costing around , coins, the armour provides excellent Defence for its price, making it the best choice for warriors with level 40 Defence.
Bandos armour is a set of armour that requires 65 Defence to wear. To turn the components of an armour set into a set crate, or from a crate to the components; right-click on a Grand Exchange clerk and then click sets to exchange the box for the armour, or vice-versa. Players can buy steel armour sets on the Grand Exchange rather than buy each piece individually.
The Grand Exchange offers two different sets of steel armour for purchase. You can NOT right click on a set and use the destroy option to do this. If trying to create a box to sell then you will have all of the pieces of armour that you want to make into a set, these must include Kiteshield, Platebody, Platelegs and Full Helm. To turn armour into a set you must have all of the correct pieces in your inventory. Once you have undertaken the exchange you will find that your items have disappeared and have been replaced with a set box.
Categories Shops Varrock Armour shops. RDF feed. Is members only. Sells item. Store JSON. Store location. Has subobject "Has subobject" is a predefined property representing a container construct and is provided by Semantic MediaWiki. Universal Conquest Wiki. Asgarnia Burthorpe. Frincos's Fabulous Herb Store. Feldip Hills Gu'Tanoth. Uglug's Stuffsies. Fremennik Province Etceteria. Etceteria Fish Island Greengrocer. The Lighthouse Store.
Neitiznot Supplies. Guilds Champions' Guild. Pie Shop. Fishing Guild Shop. Happy Heroes' H'emporium. Dodgy Derek's Dirty Deals. Kandarin Catherby. Most armour in the game is of this type. Power armour gives less Armour bonus than Tank armour, but it has a damage bonus similar to jewellery.
The damage bonus increases with the required level of the armour. Nex armour is unique among high-level power armour because it has a life point boost. It offers the Armour bonus of Tank armour and the damage bonus of Power armour. It also reduces as much damage in PvP as Tank armour. True to its name, Hybrid armour can be used by all combat styles without accuracy penalty. Hybrid armour carries lower defence than the above armours and provides no PvE Damage Reduction, but it defends equally well against all combat styles.
It is useful when frequently changing attack style, or if fighting a monster that uses multiple attack styles. The following armour sets are Hybrid:. This armour works identically to Hybrid armour. The following armour sets or items are classed as All:. Hybrid power armour is a small subset of items that are hybrid or all class but also provide damage bonuses, like power armour.
There is much debate on exactly how to provide a tier for these items, as their stats do not quite fit the models below. For example:. Power, Hybrid and All armour have lower defensive bonuses than Tank or PvP gear of the same required level.
Using Tank as a base, their bonuses are derived as follows:. They are added to the player's main-hand damage bonus if they match the class of the wielded weapon. For example, if one wields an abyssal whip , the Strength Bonus from Bandos armour would affect their damage and the Ranged Bonus from Armadyl armour would not.
The damage bonuses from Power armour rise with the required level of the armour. Should a Fast or Average speed weapon be wielded, any damage bonuses will be multiplied to compensate for the player's larger damage stat.
It comes as two percentages that may be observed on the Loadout screen. Damage reduction can also come from prayers, abilities, and set effects. All reduction modifiers are multiplicative. The damage reduction from an item is determined by its required level, slot, and armour type, and functions as a percentage.
There are three attributes an armour piece may have: Armour , Life and Damage. The bonuses on armour are set via formula, and thus it is possible to determine or approximate the stats of non-existent gear. All armour sets of the same level and type will have identical bonuses.
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