It's far more unhealthy to have combat that stalls out endlessly than to have combat with explosive lethality. Which druid could do 1v2 against any combination of classes. Just a flesh wound. How would you benefit from legendary armor more than a raider if you don't do content where there isn't any need to worry about your build or character's performance and has no chance of failure?
Anyone can buy the Dhuum Throne. It doesn't actually mean anything. The title does have prestige though because it shows an actual accomplishment. I personally think each Legendary Weapons should have been gated behind a unique quest ending with a Liadri of the Concealing Darkness type of difficult boss. Why do casual non-raiders care about legendary armor? The ability to stat swap gear and runes is really only a benefit in more raids and t4 and CM fractals by allowing you to run more builds which only really matters in difficult content that challenges you anyway.
Maybe not specifically but every time they complain about raid rewards we might as well have point a check in the weapon skin tallies as well. You wouldn't enjoy an easy mode raid. Without the difficulty you'd clear a raid in 15 minutes and never play it or think about it again like how everyone consumes the Living World episodes. If you give non-raiders the envoy armor, do you really think they're going to be happy until they get Oblivion and everything else too?
If how WoW does raids now is so popular, why is it the majority of WoW players are currently playing versions of the game where raids didn't have a million tiers of difficulty and the minimum bar was much harder than the current easy mode?
I guess "Very, very hard" means "Baby's day out" to you. I don't know how wildly off your thinking has to be to deliberately misinterpret "Very, very hard" as "We don't want hard content in this game.
You realize Vanilla and WotLK are not the same thing and incompatible? Or you could have accounts on separate servers. But there's no such thing as a Vanilla WotLK server. You sound like someone trying to put on airs. Posted June 4, Buy Now. All rights reserved. All trademarks are the property of their respective owners. All Activity Home mortrialus. Posts posted by mortrialus. I'm not going to allow you to get away with these extremely vague accusations.
Moving the goalposts is where when you present an argument or demand for proof , someone answers it, and you retroactively change said argument so the answer doesn't apply anymore.
It's one of those fallacies that allows the user to incorrectly trick themselves into thinking they don't ever have to be wrong, which is what you're doing. It's also what you did. You said someone's suggestion had no pros, I listed some pros, you say they weren't pros, I saw that's because you're only thinking of yourself.
And then you hit me with this:. Yes, and neither are you. Raiders already seem to be mostly fine with how raids are now, and if there are things they'd like changed, I mostly support that, but right now we're talking about the people for whom raids do NOT currently work, and making the mode more fun for.
The changes I advocate for are in the service of that goal. I do not expect existing raiders to benefit significantly from those changes, but that is not the point of them. That's just drawing a big??? The more I read these comments,the more I wonder if putting Legendary Envoy armor behind Raids was a good idea. Had they not thrown in the armor would many of us even be discussing any of this right now?
Hypothetically speaking of course. It was a positively horrible idea to do what they did.. Thankfully they had a bout of common sense and put in alternate paths to Legendary Armor. I mean Raids were designed to give people the challenge, no?
Scripted Encounters can never truly maintain challenge, this is why trying to make PvE Content like Raids is a failure from the get go, unless the game is built from the group up to provide this kind of content, which GW2 was not. With any kind of scripted content, once the mechanics are figured out they become a grind.
Difficult to learn, punishing, but capable of being mastered is literally the point. That's not a bug or a failure.
That's literally the core appeal of video gaming for a large archetype of people. Posted June 5, Feanor. People leave when there is nothing left to do.
Raiders have claimed to me, in this very thread, that they would continue to raid even after having acquired the Envoy armor. WoW's population did not change as any sort of result of LFR or other shifts towards convenience, they shifted the same as ANY game does over time, in reaction to market forces, other options in the marketplace, and general player burnout.
Millions of people play versions of WoW before easy mode raids, before LFR and all the other stuff they added to make sure everyone saw as much content as possible.
This isn't just players moving on with the game, this is millions of players preferring older versions of the. You've never acknowledged this fact once. So they're ruined then. ANet's devalued the experience and made all Envoy armor worthless. So what is there to lose my making them a little bit moreso? Raids are definitely easier than they were even a year ago. That's for a variety of reasons. Feanor: Making a token of achievement available through generic grind.
That robs all the meaning and value from it, effectively nullifying the achievement. How can that be respectful to the achievement or those who did it? Feanor: No. Or, to elaborate a bit, it does happen in games with gear treadmill where the powercreep trivializes the challenge.
Since GW2 does not have this, it doesn't happen here. Vale Guardian is still mostly the exact same fight as he was back in It's just the raiding community has gotten eons better at the game. By and large they've mastered it. Whichsomething that's difficult to learn, is punishing and has a high chance of failure but can be mastered is exactly what I want from raid content.
Mission accomplished as far as I'm concerned. It doesn't mean the fight has gotten any easier. It means the raiders have gotten better.
But host a VG for non-raiders and see how easy it will be. Posted June 5, Ohoni. My opinion about raids in Instanced Group Content. Posted June 5, Miellyn. Yeah, and WvW is PvP. We already had that. Fractals uses the same as open world you can't even complain about blacklion boosters, they work in fractals. Can you stop the trolling at this point now?
A disagreement should not be confused with trolling. Saying that fractals are not PvE is trolling. There is no subjective opinion on that. PvE is defined and fractals are the very definition of PvE. Or do I play against other players in fractals? It is also PvE designed the way you like it. Difficulty tiers, extremly easy first tier. The longer people played, the higher the chance they will stay regardless what happens. To a point, but plenty of people quit MMOs, especially ones with subscriptions.
That alone can't cover WoW's success in the marketplace. Sunken cost fallacy doesn't apply to games you played one month. It makes you less likely to quit the more money you invested in something. Like 8 to 10 years of WoW. It can't cover it alone but it is one of the biggest factors for WoW.
I'm sure it accounts for some of their subs, just not millions of them. Yeah same age as WoW and pretty large userbase. Honestly gw2, at least in my experience, doesn't suffer from this as much as other games do.
On Reddit you don't even have to go far to find white nationalists. You'll probably also find a lot of white nationalists and moba players if you look at the right places cough gg cough.
Runescape's community was the embodiment of cancer, ebola, herpes, gonorrhea and SARS at the same time. Gaming community specific? Hell, Reddit is far more overtly terrible than what you'll see in your average LoL matches. I haven't had this problem in Warframe for the most part, I recommend heading over to that game. Those were my thoughts as well. It's hard to be salty as a magical space ninja that can stomp so hard you stop time or light shit on fire with your mind.
It's probably because it's not very competitive. Competition brings out the worst in people. Hell, go play a game like Borderlands or Payday, which are entirely PvE, and not competitive at all, and you'll rarely find assholes. The only truely assholeish things you can do are leech exp or hack But even when a hacker shows up, most players simply get a laugh from the novelty.
I always sucked it up for the competency level though. In many games I've found the skill level of new max level players to be higher on PvP servers if you're on the outnumbered side. My theory is that the outnumbered side is forced to travel in groups far more often to avoid being ganked so they at least have rudimentary team work skills.
It was the most helpful community I've ever seen. Everyone was so willing to help and be friendly. Mostly PvE. There is some PvP but it's mostly separated from PvE and much much smaller.
It can be pretty tough on new players tho; personally I took a break of few weeks just after starting it before trying it again. It can be PvE, but the reason there is nothing to be competitive over is because everyone reaps the benefits of the success. As long as you are within 50 m of another player, you also get experience for their kills. I mean, you can be a hallway hero, but you won't get rewarded for it.
I joined DnT because other, older folks I played with joined, and I thought maybe they were the rare "elite" guild that was also not a bunch of dumbass chidrens.
I was wrong, and left the day after joining. Were they around a year ago? If I had known at all that there was anyone else I might have stuck around. After realizing there was no way I'd be able to tolerate the personalities of DnT I tried to just play with pubs but that made me want to kill myself.
All I wanted to do was run dungeons efficiently but pubs just couldn't do it. I quit the day the 3. It was so ludicrously unbalanced that I just gave up.
I could rant for pages about 3. Sorry, I had just been reading the thread about all the drama they caused back in WoW and I was stuck on that. Apparently according to the gw2 leader who isn't well liked what happened was that someone higher up in the massive megacorp does all the twitter and website shit so it was actually spurred by someone who doesn't even play guild wars, but controlled all the social media and didn't bother to run it by Nike first.
That's kind of a weak excuse to me because if you are running that sort of thing, you should know this is super stupid to do. Either it was a lapse in judgement or the person was not ideal for the role to begin with. Yesterday the developers came out with the first really-difficult group content. Guild A posted on Twitter how awesome they were for beating it in a matter of hours So they've had weeks to practice.
So they lost their future beta-testing privileges. And a whole lot of people are weirdly really invested in this. OP left out that they were bragging about killing the bosses on the live servers, not the beta servers.
Okay, THAT makes ways more sense. I was really confused as to why anyone would care that the beta version is too easy. I thought it was DNT just being stupid again, but nah, full douche mode and still fairly stupid. Also they bagged on the content for it being too easy, and then made a banner essentially mocking all other players for not being as cool as them. Even though they'd been practicing the thing for weeks before anyone else even saw it. Edit: They also tweeted "thanks for all the free money and shit" mocking their sponsors.
So you know, assholes all the way down. Partially because they're the guild when it comes to speed clearing and build min-maxing. They're an elitist guild that has both the skill and mindset of elitists. This is what I don't get. If you're in another top guild that was going for the first kill, I can see being annoyed that they were being braggy and dickish about it, and not mentioning their beta testing.
If you're basically anyone else though I don't really see the point in getting worked up. The "elite" raiders in any MMO community have a bad tendency to be nasty and dickish to the rest of the community in all contexts. They consider themselves the "best" players because they master the hardest content quickly, while most of the rest of the community regards them as among the worst players because they ruin the social experience of MMOs. They tend to spend a lot of time demanding that the development team should devote a ridiculously disproportionate amount of resources catering to their wishes despite the fact that they represent only a few percent of the player base, and base their demands on their belief that they are worth more as players than the "scrubs" despite both groups paying the same monthly fees and there being twenty times as many "scrubs" in the player base as "elites".
They tend to spend a lot of time demanding that the development team should devote a ridiculously disproportionate amount of resources catering to their wishes despite the fact that they represent only a few percent of the player base. To be fair, that applies to almost any competitive player base.
Those guys can get salty as heck. Basically, there's a part of any group who doesn't see the social experience as being an important element of the game tend to be like that. They're not here for the social experience, they're here to beat the raids. Since they don't care about the social experience, they don't care if they're ruining it. Other peoples social experience isn't a priority to them, their priority is beating the game.
And if they're assholes, they view anyone who's not beating the game as losers or something. I used to play with a lot of those people.
Hell, I was one of those people for a year or so in WoW, but since I didn't give a shit about the social experience I never bothered being an asshole to people. Mostly I just played other games while my guildies were being assholes lol. Wellll, they're there for the social experience too. It's just that the social experience they enjoy is rubbing everyone else's nose in their poop.
It's because they like the game and think this guild is misrepresenting it. They're making something that the developers did well seem like a weak attempt at end-game content. In guild wars 2 it got turned up significantly because design choices early on in the games lifecycle resulted in both groups coming into contact with each other more frequently then normal.
DnT are also one of the guilds that puts out class guides, as part of them they end up attaching theoretical maximum dps numbers which they clearly state are theoretical and you probably won't get them in most practical situations , unfortunately they end up getting misused quite frequently as an excuse to kick classes from groups and DnT take the flak for it, making them more hated then most.
The whole thing is out of proportion, but DnT should have seen it coming and taken some preventative action. It's the way they went about their bragging. I believe they also stated when they started testing that they wouldn't be trying to claim world first because they got insider testing. And when being called out on it their guild leaders response was to just say "stay salty". Also, how easily they portrayed beating the boss doesn't do well for the game as a whole because it gives people the wrong impression of how easy "hard" content is in GW2.
Because someone like me who hasn't played GW2 in months might be interesting in trying out the raiding content. But then I find out it was defeated within 15 minutes of launch and think there's no point because it's too easy so I won't play GW2. It's extremely difficult, really. I tried for about 2h last night with a group of guildies before realizing that I was in fact a filthy casual. If you don't mind rigorously perfecting a small number of boss battles, the fights are quite good. Guild Wars has always had quite active combat for an MMO.
The DPS requirements and the boss' damage numbers are quite brutal. Long story short? GW2 has been bashed for having no end-game content. They released a raid, which is pretty difficult. A guild which beta tested the raid was bragging about being the first to beat it on a live server. So basically, they had weeks to practice it during the beta, then started bragging and chest thumping when they beat it shortly after the public launch. It rustled a lot of jimmies, especially since they left out the fact that they were beta testers when they started bragging.
As a result, they had their beta testing privileges for future content revoked. Huge raiding guilds are shitty all the time, this doesn't surprise me at all. And if GW2 can't beat "a shitty game with graphics ", no need to get so angry about it. GW2 is, to be honest, a really, really bad game. It has good graphics, but awful gameplay. They aren't fighting back at all. WoW is unique, and people who try fighting back are approaching it by turning themselves into a wannabe. CanadianGuy - Gentoo - Did you really just say WoW was unique?
Skuddle - The lua engine is the same for both revisions. The only difference between Mac and windows wow is the use of directx. In fact on a of you can swap your graphics engine to mimic a Mac by going to OpenGL which is highly encouraged for testing Tga alpha channels. Name a single addon that works differently then I will delete my account.
Originally Posted by Gentoo. MigIdiot - I'm sorry. I played 2 characters to 80 and cant stand the game anymore. The "endgame" is too grindy for my taste. WvW gets old pretty quickly if you're not part of a enormous guild The whole trading system is broken and plagued with bots.
The story is extremly bad On top of that the story-missions are designed very poorly. What also strikes me as kinda funny, is how gw2 hase none of the features everyone was whining about when swtor released groupfinder, UI customization, working guilds. Well there are guild banks, but to really benefit from anything you have to grind for month.
I liked swtor far more and played it alot longer. If they manage to release a real good expansion, I bet many will come back and stay.
Hell if I had unlimited money I would start playing swtor again right now, even though I already have 4 max level characters. I truly concerned about how many of the core developers are leaving, but it also makes sense that they want to do new projects. They disappeared after some ppl kept reporting them for mob stealing, since they didnt know what they are doing Lets see if they can make it to 50 and join RvR.
Not sure if he is aware of how much time it will take to get to Might get boring for the viewers sothat he has to switch to better games for streaming. Also 10min delay in RvR doesnt really go well with streaming professionally. But iirc, they dont leaved cause "some ppl kept reporting them", but some ppl flamed and insulted them hard, even on a time were server pop was drastically down and uthgard really had needed new players.
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